Players should receive MAJOR MAGICAL ITEMS after important moments in the story. They should not be available before LEVEL 4 or 5. Below is a list of MAJOR MAGICAL ITEMS and their effects.
An ancient belt that adds 1 to any DAMAGE the wearer does with a WEAPON.
A crown that puts a thought in another character's mind. Works once between RESTS.
Winged boots that add 3 to the wearer's MOVE number.
A cape made of clouds that adds 1 to the wearer's REFLEX number.
A crumb that becomes a locked castle when pinched. It fills a 4 x 4 tile (20 x 20 foot) space. It fits 6 characters and lasts for up to 6 hours.
A bottle of magic dust on a necklace. All SPELLS targeting the wearer must roll against their REFLEX.
A magic lantern. When lit, its holder can fly. Their MOVE number applies to their total ground and air movement.
A bag with a 1 foot opening. Anything placed in the bag will disappear into another world. This does not work on the living.
A 3 foot stick with a button. When someone presses it, the stick floats in place. It will not move until someone presses it again.