COMBAT is when characters fight. Before each COMBAT, the GM and players each roll a d12 to decide the ORDER. The player who rolls the highest will go first in COMBAT. The turn ORDER moves clockwise from that player. The GM controls enemies during their turn. One ROUND of COMBAT means every player takes one turn. PCs cannot fight each other.
On a player’s turn, their character can move and take one action. Actions include:
Moving depends on a character’s MOVE number. If their MOVE is 6, they can move up to 6 tiles (30 feet). Characters can move in any horizontal, vertical, or diagonal direction. Characters cannot move through solid objects or be in the same space as another character.
When a PC attacks, they pick an enemy target. It must be within their WEAPON's RANGE and in their line of sight. The player rolls a d12 and adds their LEVEL. This number must be greater than or equal to the enemy’s REFLEX to hit. If the attack hits, the enemy loses HEALTH in the amount of the WEAPON’s DAMAGE. If the WEAPON has a SNEAK number, they may roll again after a successful attack. On a second hit, the enemy loses HEALTH in the amount of their SNEAK. If a player rolls a CRIT, the attack deals TWICE the amount of DAMAGE or SNEAK. TRIPLE if the PC is a FIGHTER.
When an enemy attacks a PC, the GM will roll a d12. If the number rolled is equal to or greater than the PC’s REFLEX, they will lose HEALTH. If a PC is the target of an enemy’s SPELL, the GM will describe its effects. COMBAT ends when one side has given up, fled, or DIED.