Players select 1 WEAPON that their CLASS can wield. If a character loses a WEAPON, they can use their hands or an object as a makeshift WEAPON. Hands and makeshift WEAPONS have a DAMAGE of the player’s LEVEL and a RANGE of 1. Players write WEAPON stats on their CHARACTER SHEETS.
DAMAGE : LEVEL + 2
RANGE : 1
SNEAK : 0
COMMON COST : 200¢
DAMAGE : LEVEL + 1
RANGE : 2
SNEAK : 0
COMMON COST : 150¢
DAMAGE : LEVEL + 1
RANGE : 1
SNEAK : 1
COMMON COST : 175¢
DAMAGE : LEVEL
RANGE : 6
SNEAK : 0
COMMON COST : 75¢
DAMAGE : LEVEL
RANGE : 4
SNEAK : 1
COMMON COST : 100¢
DAMAGE : LEVEL + 1
RANGE : 4
SNEAK : 0
COMMON COST : 125¢
DAMAGE : LEVEL
RANGE : 1
SNEAK : 2
COMMON COST : 150¢
DAMAGE : LEVEL + 1
RANGE : 1
SNEAK : 1
COMMON COST : 175¢
DAMAGE : LEVEL + 1
RANGE : 2
SNEAK : 0
COMMON COST : 125¢
DAMAGE : LEVEL
RANGE : 2
SNEAK : 0
COMMON COST : 75¢
DAMAGE : LEVEL
RANGE : 1
SNEAK : 1
COMMON COST : 100¢
DAMAGE : LEVEL + 1
RANGE : 1
SNEAK : 0
COMMON COST : 125¢