Each player chooses a CLASS and 2 SKILLS for their character. Players write their CLASS and SKILLS on their CHARACTER SHEETS.
RANGERS are experienced in marksmanship. RANGERS know the SUMMON SPELL. They add 1 to their RANGE number when they LEVEL UP.
SKILLS (CHOOSE 2) : NATURE, MEDICINE, STEALTH, ATHLETICS
THIEVES are experienced in sleight of hand. THIEVES cannot be CHARMED. They add 1 to their MOVE number when they LEVEL UP.
SKILLS (CHOOSE 2) : STEALTH, PERSUASION, INTIMIDATION, WIT
WITCHES are experienced in sorcery. WITCHES learn a new SPELL when they LEVEL UP.
SKILLS (CHOOSE 2) : MEDICINE, WIT, NATURE, INVESTIGATION
Below are a list of SKILLS and examples of each.
ATHLETICS : CLIMB, JUMP, SWIM
INTIMIDATION : MAKE A THREAT, SCARE SOMEONE
INVESTIGATION : TRACK, FIND AND INTERPRET A CLUE
MEDICINE : MEND A WOUND, DETECT A POISON
NATURE : HUNT, FORAGE, PREDICT THE WEATHER
PERSUASION : INSPIRE A CROWD, BARGAIN, LIE
STEALTH : SNEAK AROUND, PICKPOCKET, PICK A LOCK
WIT : DETECT A LIE, NOTICE SOMETHING THAT OTHERS MISS